Wednesday, November 28, 2012

Final Project 07: Texturing and Lighting

Due December 7 by midnight:



For this project, you will add textures to the entire scene and finish it off with a 3-point light set-up.

For the fish texture, be sure to unwrap the UVs, and paint them in a program of your choice (preferably Photoshop or Gimp). For the rest of the scene(bridge, lantern, etc...), use a combination of lamberts, blinns, or phongs to create the desired look of each object. Adjust the specularity and diffuse of each texture.

Lighting can be accomplished with a series of spot lights, directional lights, and or point lights. My only requirement is that there be at minimum a key, fill, and back light. Which light you choose to be your key is completely up to you.

Render out a 150 frames from the camera that we created in the previous project and make those into a movie that can be posted onto Vimeo or Youtube. Post a link to your movie along with the .ma file into your Dropbox folder inside an assignment_07 folder (That was really wordy, read it a couple times and you'll get it).

Thanks you guys,

This has been a great semester. If you see me next semester and need help with Maya, just let me know.

:)

Light quality in final render 30%
Texture quality in final render                20%
Proper UV layout on fish 20%
Project Completeness  15%
Timeliness of Hand-in  15%

Friday, November 9, 2012

Tutorials!!!

 
Lighting:

For lighting, make sure you create a ground plane, otherwise we will not be able to see shadows being cast. These videos are to help give you a jump-start on lighting so you do not have to wait until after the Thanks Giving brake.

batch render

3-Point Lighting

renderSettings_andFinalGather

rayTrace_settings

(quick and basic)
 http://www.youtube.com/watch?v=UlfcIIFD0WU

(three part series)
http://www.youtube.com/watch?v=bUS1CMhQmAM&feature=related

Texturing:

Unwrap_the_UVs

Large_list_of_texturing_tutorials_from_Kate

A library of new textures available in Maya 2012
substance_procedural_textures

Animation:

On all of these animation tutorials, do not try to do everything they do, just take the applicable information and apply it to your work.

(monotonous but super basic tutorial)
http://www.ehow.com/video_4445138_using-uv-mapping-maya.html?cp=1&wa_vrid=094a7b7d-a46b-4351-894a-ac95737d25ca&pid=1&wa_vlsrc=continuous 

(This guy is grumpy and sassy, but actually a pretty good tutorial on the graph editor)
http://www.youtube.com/watch?v=poB-nfnM_wA

http://www.youtube.com/watch?v=-6jYOjfw9cQ


Blendshapes:
http://www.youtube.com/watch?v=dmNmdRKtcSs

Rigging:
http://www.youtube.com/watch?v=LLhCIlsdd6o

Paint Weights:(This is what you have to do after you rig your model)
http://www.youtube.com/watch?v=TACB6bX8SN0

Extrude
http://www.youtube.com/watch?v=aKwE_tzV7l8

Revolve:
http://vimeo.com/6916681

(this is one of the weirdest tutorials I have seen in a long time, but pretty informative)
http://www.youtube.com/watch?v=YDp-HAwbDXM

Sculpting:
http://www.youtube.com/watch?v=PHbFZzfVXbY

Soft Select:
(way in depth...possibly a little too much)
http://www.youtube.com/watch?v=tl1utGRX9aw

Monday, November 5, 2012

Assignment 06: Animate the Fish :)

Project Due Date: April 3rd


For this exercise, develop an underwater scene containing all of the objects that we have created thus far. Import two copies of your fish. Animate the first fish moving from left to right. The fish should swim a short distance and nibble at one of the objects in the fish bowl around frame 60 and then back away slightly. The camera should track this fish. The other fish should swim into the scene from the right at about frame 30, in-between the first fish and the camera, and exit on the left side of the frame around frame 140. Animate the motion for both fish including the tails, fins and gills. Use the blend-shapes already developed for the eyelids. The fish movements should be key-framed.

Pay attention to the following:
  1. the length of the animation should be 150 frames
  2. the resolution should be set at 1280 x 720
  3. the frames per second should be 24
You may need to adjust the lighting
Put the Maya file with the animation into the vist284 Dropbox, directory lesson 06. For the file headers, indicate the exercise and you name in the following format: "exercise9-JohnSmith.ma" or JohnSmith-animation.

The grades will be determined according to the following:
Composition of the scene during the animiation  30%
Smothness of the animation  20%
Camera tracking  20%
Project Completeness  15%
Timliness of Handin  15%