For this project, you will add textures to the entire scene and finish it off with a 3-point light set-up.
For the fish texture, be sure to unwrap the UVs, and paint them in a program of your choice (preferably Photoshop or Gimp). For the rest of the scene(bridge, lantern, etc...), use a combination of lamberts, blinns, or phongs to create the desired look of each object. Adjust the specularity and diffuse of each texture.
Lighting can be accomplished with a series of spot lights, directional lights, and or point lights. My only requirement is that there be at minimum a key, fill, and back light. Which light you choose to be your key is completely up to you.
Render out a 150 frames from the camera that we created in the previous project and make those into a movie that can be posted onto Vimeo or Youtube. Post a link to your movie along with the .ma file into your Dropbox folder inside an assignment_07 folder (That was really wordy, read it a couple times and you'll get it).
Thanks you guys,
This has been a great semester. If you see me next semester and need help with Maya, just let me know.
:)
Light quality in final render | 30% |
Texture quality in final render | 20% |
Proper UV layout on fish | 20% |
Project Completeness | 15% |
Timeliness of Hand-in | 15% |
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