Wednesday, November 28, 2012

Final Project 07: Texturing and Lighting

Due December 7 by midnight:



For this project, you will add textures to the entire scene and finish it off with a 3-point light set-up.

For the fish texture, be sure to unwrap the UVs, and paint them in a program of your choice (preferably Photoshop or Gimp). For the rest of the scene(bridge, lantern, etc...), use a combination of lamberts, blinns, or phongs to create the desired look of each object. Adjust the specularity and diffuse of each texture.

Lighting can be accomplished with a series of spot lights, directional lights, and or point lights. My only requirement is that there be at minimum a key, fill, and back light. Which light you choose to be your key is completely up to you.

Render out a 150 frames from the camera that we created in the previous project and make those into a movie that can be posted onto Vimeo or Youtube. Post a link to your movie along with the .ma file into your Dropbox folder inside an assignment_07 folder (That was really wordy, read it a couple times and you'll get it).

Thanks you guys,

This has been a great semester. If you see me next semester and need help with Maya, just let me know.

:)

Light quality in final render 30%
Texture quality in final render                20%
Proper UV layout on fish 20%
Project Completeness  15%
Timeliness of Hand-in  15%

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