Using the modeling techniques we have discussed, model the objects
depicted in the images. Modeling usually starts with the research
necessary to understand the object being modeled. How are the objects
put together? How were these objects constructed? Spend a little time to
collect information about these objects, details and other information
you think pertinent. Add edge-loops and resolution only where necessary to
smooth the model.
A good way to start modeling is to use an existing image in the
background so you can "model" over it (View/ImagePlane/ImportImage). This is a common and useful
technique if you need to accurately replicate an object.
The shrine entrance is composed of 10 separate primitives. All
dimensions can be determined from the diameter of the columns which are
slightly
tapered at the top. Include the concrete bases as well. Be sure to group all of this geometry inside your outliner and rename the group.
Do not indicate any colors or textures for the model.
Turn-in the .ma file to the dropbox "vist_284_Maya" folder and inside your folder/assignment_02.
The grades will be determined according to the following:
Model Proportions and scale | 40% |
Modeling Detail and appearance | 20% |
Completeness/Meeting Program Requirements | 20% |
Timliness of Hand-in | 20% |
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