Use polygon or box modeling techniques to create a properly scaled fish. Its important to model accurate proportions more than detail. Use the mirror geometry tool to duplicate geometry around the central axis of the fish. Pay special attention to creating edge loops around the mouth and eyes. You will need several sets of edge loops in order to properly open and close the eyes and mouth. Occasionaly check the model as smoothed ('3' key).
The fish should be modeled with fins extended, mouth and eyes open so that rigging will be easier as a later exercise. You may model the fish in the images, but can select your own as well. Upload the the referenced images in the Dropbox assignment folder.
Do not be concerned with materials or texture.
Put the .ma file into your assignment_04 folder in Dropbox along with a screen shot("print screen" on you keyboard) of the final modeled fish. Make sure when you do the print screen that you have the fish selected in "object" mode and be sure that we can see the entire fish.
The grades will be determined according to the following:
Proportions and Modeling Detail | 20% |
Topology Construction | 20% |
Subdivision surface appearance | 20% |
Completeness/Meeting Program Requirements | 20% |
Timliness of Handin | 20% |
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